Commit Graph
2 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 e187ed4f3f Off-BGG games become local library citizens
An unmatched title that's a REAL game BGG doesn't have dead-ended:
manual id or reject. The RPG local-citizen pattern generalizes to a
human decision — review (web + TUI, key l) gains "not on BGG — keep
locally": match_status "local" clears any BGG identity, diff routes it
to local_only (never queued), and enrich synthesizes a library entry
from the game's own photo reads (name, year, publisher cue — no API
call, so even a blocked run lands them; pruning keeps local keys).
Library and Titles show a "local — not on BGG" chip; Help's legend,
review description, and shortcuts cover the new verb, distinguishing
it from reject (bad read / not a game).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-05 18:59:56 -04:00
Eric WagonerandClaude Fable 5 4af83d3626 Enrich stage: full game + version metadata into games.json
Batched /thing?stats=1 fetches (20 ids, sorted so batch cache keys stay
stable), parsing the full frontend-seed payload: designers, artists,
publishers, player counts with Best-majority poll analysis, playtimes,
min age, weight, rating, rank, categories, mechanics, description, and
image URLs. Chosen-version details are reused from matches.csv's stored
candidates — zero extra API calls. Already-enriched keys are skipped
entirely; --refresh bypasses the cache read since ranks and ratings
drift. Degrades gracefully without BGG_API_TOKEN: cached ids enrich,
the rest wait, everything fetched is saved.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 14:37:56 -04:00