5 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5 883de3606f v1.1.0: the library learns where everything lives
Version bump for the post-announcement era: the static export (with
the colophon and the Powered-by-BGG badge slot), box dimensions and
the dims report, boxes-within-boxes containment with pick-and-tick
bulk adds, and the whole Shelves layer — furniture drawn as it really
stands, two-lane packing, the human-overrule vocabulary (acknowledged,
wedged, measured, away), and shelves shipping with the export.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 16:35:42 -04:00
Eric WagonerandClaude Fable 5 0ed2145f80 Where it lives vs where it IS: the away field for loans and travel
Eric: this shows where games live, but Frosthaven is in the travel
case right now, and sometimes a game is at a friend's house. A home
and a whereabouts are different facts, so a location record can now
carry away: free text for where the box IS when that isn't home.

Set it in the Right now field on any game's detail page ("travel
case", "loaned to Ben"); blank brings it back and leaves no husk of a
record behind. Home is untouched throughout: the opening assignment
stays, the spot stays reserved in the packing math — a loan is not a
move. Contents ride along the same way they ride on shelves: games
stored inside an out box read as out with it, through whole chains.
The home opening's sheet shows an "out:" chip, unshelved rows show it
too, and the exported game page appends "right now: …" beside where
it lives. Away survives locate edits, lane flips, and CSV re-imports.

Verified live, with Eric's actual fact as the test: Frosthaven marked
out to the travel case from its page — its E1 sheet row now reads
"out: travel case · standing, proud", zero page errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 16:17:31 -04:00
Eric WagonerandClaude Fable 5 4952e69920 The one-way lane flip: an override into no-room now carries its undo
Eric tapped "flat" on Flick 'em Up in a packed cube. The flip means
"stand this instead" — but the cube's standing lane is 1.55 inches and
the box is 2.8 thick, so the override landed it laneless. And laneless
meant no lane button: the override that caused the problem had no
control left to revoke it. A one-way door, sprung mid-curation.

Now an override that leaves its box without a lane renders as
"no room ✱ undo" — one tap clears the override and the packer chooses
again. The plain "no room" chip (no override, nothing to undo) stays a
chip. Verified live on the real B1: flip-trapped box showed the undo,
one tap returned it to the flat pile, override cleared from
locations.json.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 15:58:39 -04:00
Eric WagonerandClaude Fable 5 f0cf4ec271 No placebo buttons: accept-overhang only offered when it would help
Eric clicked accept-overhang on two boxes in a Kallax cube and got an
"overhang ✓" pill with no lane behind it. The cube's flat pile claims
11.7 of 13.25 inches of width, leaving 1.55 inches of standing lane —
acknowledging waives depth and height, never width, so nothing changed.
That opening is overfull, not overhung, and the button was a placebo.

The sheet now probes before offering: a laneless resident gets the
accept button only when acknowledging would actually land it a lane;
otherwise it's marked "no room" with the honest tooltip. Acknowledged
boxes that DID land show "▮ standing, proud" (their lane isn't
flippable — proud of the shelf is the whole point), plus the
retractable "overhang ✓". Verified against the live wall: the three
Etherfields monoliths on the tower's big row read standing-proud, the
squeezed cube residents read no-room, zero page errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 15:53:02 -04:00
Eric WagonerandClaude Fable 5 e90a53fb6c Two-lane packing, and the shelves ship with the export
Eric's wall answered the orientation question with a screenshot full
of red: the capacity model assumed one flat stack per opening, so his
spine-out cubes read 200% full. His reviewer's prescription, built to
its acceptance cases: each opening packs a FLAT lane (thinnest axes
against interior height, claiming the widest flat box's width) and a
STANDING lane beside it (boxes on edge against the remaining width;
standing boxes must fit height and depth upright). The largest-
footprint class lies flat, smaller boxes stand, any box's lane is
flippable per-assignment (▬/▮ toggle in the opening view, ✱ marks an
override), and ⚠ now means NO packing fits — not merely "tall stack".
Unmeasured boxes take no lane but keep their honesty tag; dual fill
bars show each lane's budget; a broken opening is never offered by
the suggester. On the real wall: the double-wides and half the cubes
went green (7 games = 13.12" flat + 2.91" standing), and the
remaining warnings mark cubes that genuinely hold 12-16 boxes.
Both reviewer acceptance tests pass verbatim.

And the export gains the humanity Eric asked for: game pages say
where each box lives, containers list their contents, and a shelves
page draws the wall as it physically stands — proportional cells,
zones, descriptions, every opening linking its residents. Publishing
a shelf layout is a choice: --no-shelves keeps the layer out.
"shelves" joins "art" as a reserved slug. 387 tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
2026-08-09 14:53:42 -04:00