Audit round 7, web + stages cluster: 13 more verified findings fixed
The web layer's serialization story had three gaps: /api/run started a stage without the lock, so a decision mid-save could pass the rewrite guard and still be clobbered by the stage's full rewrite (now the start itself serializes); /api/photos accepted a replacement photo while extract was running, permanently pairing the new bytes with the old photo's reads (now refuses like every other mutation); and /api/queue read session rows lock-free and stale (now freshens under the lock). The localhost Host allowlist applied only to writes — a DNS-rebound page could read pipeline state and shelf photos with plain GETs; it now covers all methods (foreign-Origin reads still pass: without CORS headers a cross-origin page can't read the response anyway). Data-loss finds: the off-BGG edit form re-rendered from games.json, which only sees hand data after enrich — so a second save resubmitted pre-save blanks and cleared the first (the detail endpoint now overlays local_games.json live). The local key embeds the photo list, so a new sighting orphaned hand-written facts silently; enrich now migrates them when the title still matches exactly one line, and warns instead of ever dropping. research() left the previous game's version verdicts on the row, riding a stale version_id onto the next pick; it clears all four fields as reopen does. find_row now prefers the version-open sibling on duplicate keys, mirroring _adopt. Re-adding a removed hand-added title silently no-opped behind a 200 — it now rescinds the removal (an explicit undo), and a true duplicate add answers 409. Smaller: parse_search's dedupe collapsed same-id rows under DIFFERENT names, discarding the alternate-name row whose exact match downstream scoring needed (now collapses same-name only; research merges its ballot per game preferring exact evidence); rpgitems rank in their own family so their rank parsed null; the pipeline badge counted review-retired queue rows as pending; the catalog pairing cascade ran per-entry so a tier-3 claim could steal a sibling's exact row (now tier-by-tier across all entries, as resolve does); library cards render a lone player bound without "undefined" and the seats filter tolerates it; added_no_version reads "done · no version" instead of a bare green done. Every finding verified against the code before fixing; each fix carries a regression test. 337 tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
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Claude Fable 5
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@@ -173,3 +173,18 @@ def test_parse_things_full_reads_rpggeek_link_vocabulary():
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assert game["categories"] == ["Modern", "Core Rules (min needed to play)"]
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assert game["mechanics"] == ["Card Play"]
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assert game["producers"] == ["Someone"]
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def test_parse_search_keeps_alternate_name_duplicates():
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"""The same id listed under two NAMES is evidence, not noise — the
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alternate may be the one that exact-matches the query."""
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xml = """<items total="2">
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<item type="boardgame" id="140509">
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<name type="primary" value="Dragones Y Mazmorras"/>
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</item>
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<item type="boardgame" id="140509">
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<name type="alternate" value="Dungeons & Dragons"/>
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</item>
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</items>"""
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results = parse_search(xml)
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assert [r.name for r in results] == ["Dragones Y Mazmorras", "Dungeons & Dragons"]
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