Durable curation: persisted splits + pre-resolve title edits, catalog A→Z
Wiz-War had no split button: can_split required a matches row, but fresh extractions leave multi-photo titles rowless until resolve runs. Splits are now a title-level decision persisted in data/title_splits.json, honored by extract's dedupe and resolve's dedupe on every rebuild, with the button on any multi-photo line — resolved or not. Same mechanism carries human corrections: data/title_edits.json stores fixed misreads and known cues (publisher/edition/year/language), applied before dedupe on every titles.json rebuild, editable from a new inline form on every catalog line. An edit drops the title's stale matches rows so resolve re-queries with the corrected data. The catalog page now sorts alphabetically (case-insensitive; split copies stay adjacent) instead of extraction order. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
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@@ -47,10 +47,11 @@ Full design lives in `bgg-shelf-pipeline-spec.md` (read it before changing pipel
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- Base game vs. expansion vs. new edition is the top failure mode — bias matching toward `ambiguous` over auto-match ("Wingspan Europe" must not match base Wingspan).
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- Editions/versions matter: Eric owns multiple editions of some games — each is a separate collection entry (keyed by `collid` on BGG). Never guess a version: no legible cues → `version_unknown` and a version-less collection entry.
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- Normalize titles (casefold, strip punctuation/articles, special chars like é/&/:) identically on both sides of a match; dedupe across photos but keep `source_photos` provenance.
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- **Human curation is durable**: `data/title_splits.json` (titles split into per-photo copies) and `data/title_edits.json` (corrected reads/cues) are replayed on every titles.json rebuild, and both extract's and resolve's dedupe honor them forever. Row-level split decisions also persist via the `dedupe_veto` column.
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- **RPGs are local-only citizens**: when the board-game search runs dry, resolve falls back to `type=rpgitem` (same geekdo API/token). Matched rpgitems enrich into the library but diff routes them to `local_only` — they must never reach `to_add.csv`/upload (their collection lives on RPGGeek, out of scope).
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- Detailed BGG API behavior (202 queueing, collection-endpoint quirks, endpoints): use the `bgg-api` skill. **If the spec's BGG behavior changes, update the `bgg-api` skill to match** — they must not drift.
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## Git
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- Remote is self-hosted Gitea 1.26 (`git.kestrelsnest.social/eric/bggpipe`), **not GitHub** — `gh` CLI does not work here.
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- Commit `data/matches.csv`, `data/to_add.csv`, `data/to_update.csv`, `data/upload_log.csv`, `data/titles.json`, `data/unidentified.json`, `data/unidentified_dismissed.json`, `data/games.json`, `data/STUB_DATA.marker` (while it applies), and the collection snapshot XMLs. Never commit `data/bgg_cache/`, `data/extract_raw/`, `photos/`, Playwright storage state, or `.env`.
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- Commit `data/matches.csv`, `data/to_add.csv`, `data/to_update.csv`, `data/upload_log.csv`, `data/titles.json`, `data/unidentified.json`, `data/unidentified_dismissed.json`, `data/title_splits.json`, `data/title_edits.json`, `data/games.json`, `data/STUB_DATA.marker` (while it applies), and the collection snapshot XMLs. Never commit `data/bgg_cache/`, `data/extract_raw/`, `photos/`, Playwright storage state, or `.env`.
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