Version cards get the wrong-game escape hatch; scroll stops yanking

Eric stared at game 589's complete printing list hunting for boxes
BGG files as SEPARATE games — the escape (wrong match, on the Titles
edit panel) was two pages from where the dead end happens. Version
cards now carry "wrong game — re-match", posting the existing
reopen-match endpoint: the card moves to the Matches section where
re-search and manual id live.

And highlight() scrolled the active card into view on EVERY render —
for a mouse user the cursor idles on card one, so every button click
yanked the page to the top. Scrolling now happens only on keyboard
moves.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
This commit is contained in:
Eric Wagoner
2026-08-05 21:37:35 -04:00
co-authored by Claude Fable 5
parent 3e61a03686
commit 8db69685c4
2 changed files with 16 additions and 5 deletions
+15 -4
View File
@@ -106,6 +106,9 @@ function versionCard(row, idx) {
<button class="allversions"
title="the cues shortlisted these — fetch every published printing instead">
list every printing</button>
<button class="wronggame"
title="none of these printings is your box: BGG may file it as a SEPARATE game — re-match it">
wrong game — re-match</button>
</div>
</div>
</section>`;
@@ -193,6 +196,12 @@ function render() {
decide(b.closest(".card"), "reject"));
m.querySelectorAll(".golocal").forEach(b => b.onclick = () =>
decide(b.closest(".card"), "local"));
m.querySelectorAll(".wronggame").forEach(b => b.onclick = () =>
post("/api/reopen-match", {
title_raw: b.closest(".card").dataset.title,
source_photos: b.closest(".card").dataset.photos,
row_ix: rowIx(b.closest(".card")),
}));
m.querySelectorAll(".allversions").forEach(b => b.onclick = () =>
post("/api/open-versions", {
title_raw: b.closest(".card").dataset.title,
@@ -216,10 +225,12 @@ function render() {
const actionables = () => [...document.querySelectorAll(".actionable")];
function highlight() {
function highlight(scroll = false) {
actionables().forEach((el, i) => el.classList.toggle("active", i === ACTIVE));
// scroll only for KEYBOARD moves: a mouse user's cursor idles on card
// one, and scrolling to it on every re-render yanks them to the top
const el = actionables()[ACTIVE];
if (el) el.scrollIntoView({block: "nearest", behavior: "auto"});
if (el && scroll) el.scrollIntoView({block: "nearest", behavior: "auto"});
}
const rowIx = card => Number(card.dataset.rowix); // every card template sets it
@@ -247,8 +258,8 @@ document.addEventListener("keydown", e => {
if (!cards.length) return;
const card = cards[ACTIVE];
const kind = card?.dataset.kind;
if (e.key === "j" || e.key === "ArrowDown") { ACTIVE = Math.min(ACTIVE + 1, cards.length - 1); highlight(); }
else if (e.key === "k" || e.key === "ArrowUp") { ACTIVE = Math.max(ACTIVE - 1, 0); highlight(); }
if (e.key === "j" || e.key === "ArrowDown") { ACTIVE = Math.min(ACTIVE + 1, cards.length - 1); highlight(true); }
else if (e.key === "k" || e.key === "ArrowUp") { ACTIVE = Math.max(ACTIVE - 1, 0); highlight(true); }
else if (/^[1-9]$/.test(e.key) && kind === "match") {
const li = card.querySelectorAll("[data-pick]")[Number(e.key) - 1];
if (li) decide(card, "pick", Number(li.dataset.pick));