The gallery learns from the clean run, and the docs link the proof
Eric's clean-room run produced screenshots of states the gallery never had: Review showing LIVE ballots (Agricola vs Revised Edition, with per-candidate ranks, owner counts and view-on-BGG links, and the search BGG/RPGGeek buttons), the editions pass in full flight (five English Catan printings to choose from — the version-selector shot Eric asked for days ago), the Queue with real pending adds and a pending version update, a dry run's would-add output (now illustrating the guide's Uploading-safely section), and extract streaming per-photo counts (now illustrating the guide's web-app section). The old Review and Queue images showed stub-era done/empty states with captions about waiting on tokens — retired. Also linked, at Eric's suggestion: the pipeline's actual output is public at boardgamegeek.com/collection/user/ewagoner — the README status line and tour intro now point at it, because "here's the collection it built" beats any amount of claimed battle-testing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
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@@ -40,7 +40,11 @@ Non-secret knobs live in `config.toml`: `photos_dir`, `data_dir`, the BGG rate l
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bggpipe web # opens http://127.0.0.1:8377/ — the whole app in the browser
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```
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Seven pages — Pipeline, Photos, Titles, Review, Queue, Library, and Help — all [pictured in the tour](tour.md). Stage runs execute one at a time in the background with live output; every decision saves immediately; the pages live-follow the data files, so a stage run in another terminal shows up without a refresh. The real upload sits behind a confirmation (and behind a stub-data lock if synthetic test fixtures ever regenerate). The in-app **Help** page documents every status chip and keyboard shortcut.
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Seven pages — Pipeline, Photos, Titles, Review, Queue, Library, and Help — all [pictured in the tour](tour.md). Stage runs execute one at a time in the background with live output:
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Stage runs execute one at a time; every decision saves immediately; the pages live-follow the data files, so a stage run in another terminal shows up without a refresh. The real upload sits behind a confirmation (and behind a stub-data lock if synthetic test fixtures ever regenerate). The in-app **Help** page documents every status chip and keyboard shortcut.
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## From your phone
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@@ -88,7 +92,9 @@ Tabletop RPGs aren't in BGG's board-game database — they live on RPGGeek, whic
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`upload` drives a real logged-in browser session against your real account, so it is deliberately careful:
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- `--dry-run` logs what would happen without touching the site — always read it first, then `--limit 1`, then small batches.
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- `--dry-run` logs what would happen without touching the site — always read it first, then `--limit 1`, then small batches:
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- The browser runs **headed** by default — BGG's Cloudflare check blocks headless ones, and a first login may need one human click before the session is saved locally and reused.
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- Requests are slow on purpose (seconds between actions, per BGG's API policy); the Queue page shows exactly what will run before it runs, and `upload_log.csv` keeps a permanent record of every attempt.
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- `--retry-failed` re-attempts failures; `--verify` re-fetches your collection and cross-checks the log. Note that BGG's collection export can lag the website by hours — freshly-landed work may look missing to `diff`/`--verify` until it catches up.
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