Pairing: scan a QR off the terminal once; the cookie lasts a year
The key already persisted across restarts, but the cookie was a session cookie — Safari eventually drops those and the paste ritual returned. The pairing cookie now lasts a year, and startup prints a QR code of the pairing URL (qrcode dep, ASCII render) so a phone pairs by pointing its camera at the terminal. Revoke every paired device by deleting data/.lan_key. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
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Claude Fable 5
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@@ -90,7 +90,7 @@ Non-secret knobs (`photos_dir`, `data_dir`, the vision model, the rate limit) li
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uv run bggpipe web # opens http://127.0.0.1:8377/ — the whole app in the browser
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```
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The app is localhost-only by default. `--lan` also serves it to your local network — handy for proofreading from the couch or snapping shelf photos on your phone and uploading them straight into the Photos page. It prints a link carrying a per-run access key (`?k=...`): open that exact link on the phone once and a cookie remembers it. The key is the only lock — there is no login behind it — so still prefer networks you trust (or use a device VPN like Tailscale against the localhost default instead).
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The app is localhost-only by default. `--lan` also serves it to your local network — handy for proofreading from the couch or snapping shelf photos on your phone and uploading them straight into the Photos page. It prints a pairing link carrying an access key (`?k=...`) plus a QR code — point the phone's camera at the terminal and tap. Pairing is one-time per device: the key persists across restarts (`data/.lan_key`; delete it to revoke every paired device) and the cookie lasts a year. The key is the only lock — there is no login behind it — so still prefer networks you trust (or use a device VPN like Tailscale against the localhost default instead).
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Six pages in one local app: **Pipeline** (run stages, watch live output), **Photos** (drag-and-drop upload, gallery, reshoot tickets), **Review** (keyboard-first match and edition decisions), **Titles** (every read off your shelves, alphabetized — and where you proofread them: fix misreads, add cues, split multi-copy lines, remove non-games), **Queue** (exactly what upload will do, plus its full log), and **Library** (your enriched collection, browsable once real BGG data lands). The real upload sits behind a confirmation and behind the stub-data lock. Prefer the terminal? Every stage is also a command, and the two interfaces share all state:
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