The matcher stops trusting what the user can't see
Eric's question cut to the bone: "How would a user know? It matched
wiz-war and that IS the game." The auto looked unanimous because the
matcher discarded the evidence of doubt before anyone saw it — and
worse, BGG's search hides evidence of its own: results truncate
unordered in the several-hundreds (the game named "Dungeon!" appears
in NEITHER the "Dungeon!" nor the "Dungeon" search), and punctuation
can bury matches.
Three matcher changes: every title is searched raw AND depuncted,
merged by id; a name that becomes exact once its trailing
parenthetical is stripped ("Wiz-War (Eighth Edition)") is a sibling
edition — BGG files new editions as separate games — and enters the
candidate set at exact grade, so same-named lineages land in review as
a visible choice; and a LONE candidate must now earn trust (stats
fetched, sibling-grade never autos alone, true exacts must clear the
dominance ownership floor) — closing the fast path both impostors
(.dungeon at 31 owners, then Dungeon (ICP)) walked through.
Recorded outcomes: WIZ-WAR → ambiguous with all three lineages on the
ballot; Dungeon! → ambiguous (its true match is beyond BGG's search
horizon — that's what manual id is for); every legitimate auto in the
fixture set held. And the answer to Eric's second question is now
structural: re-match never re-decides — it demotes to unmatched and
the HUMAN picks from re-search or manual id; the machine only chooses
on first resolve, and it now chooses more humbly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016jXZFSTZQKzAC8fqpWSz9g
This commit is contained in:
co-authored by
Claude Fable 5
parent
8db69685c4
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<name type="primary" sortindex="1" value="Civilization" />
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<name type="alternate" sortindex="1" value="Civilisation" />
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<name type="alternate" sortindex="1" value="Civilizacion" />
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<name type="alternate" sortindex="1" value="Civilización: El Juego De Las Culturas Mediterráneas" />
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<name type="alternate" sortindex="1" value="Sivilisaatio" />
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<description>Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.
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Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win.
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(from the Introduction to the Avalon Hill edition rulebook)
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This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.
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Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.
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</description>
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<yearpublished value="1980" />
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<minplayers value="2" />
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<result value="Recommended" numvotes="1" />
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<result value="Not Recommended" numvotes="82" />
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</results>
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<results numplayers="2">
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<result value="Best" numvotes="0" />
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<result value="Recommended" numvotes="10" />
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<result value="Not Recommended" numvotes="84" />
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</results>
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<results numplayers="3">
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</results>
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<results numplayers="4">
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<result value="Not Recommended" numvotes="16" />
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</results>
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<results numplayers="5">
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<result value="Best" numvotes="41" />
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<result value="Not Recommended" numvotes="4" />
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</results>
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<results numplayers="6">
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<result value="Best" numvotes="57" />
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</results>
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<results numplayers="7">
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<result value="Best" numvotes="72" />
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</results>
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<results numplayers="7+">
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<result name="bestwith" value="Best with 6–7 players" />
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<minplaytime value="360" />
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<minage value="12" />
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<results>
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<result value="2" numvotes="0" />
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<result value="10" numvotes="7" />
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</results>
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</poll> <poll name="language_dependence" title="Language Dependence" totalvotes="37">
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<results>
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<result level="1" value="No necessary in-game text" numvotes="2" />
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</results>
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</poll>
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<link type="boardgamecategory" id="1050" value="Ancient" />
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<link type="boardgamecategory" id="1015" value="Civilization" />
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<link type="boardgamecategory" id="1026" value="Negotiation" />
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<link type="boardgamemechanic" id="2080" value="Area Majority / Influence" />
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<link type="boardgamemechanic" id="2046" value="Area Movement" />
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<link type="boardgamemechanic" id="2903" value="Automatic Resource Growth" />
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<link type="boardgamemechanic" id="2040" value="Hand Management" />
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<link type="boardgamemechanic" id="2004" value="Set Collection" />
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<link type="boardgamemechanic" id="2070" value="Simulation" />
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<link type="boardgamemechanic" id="2849" value="Tech Trees / Tech Tracks" />
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<link type="boardgamemechanic" id="2008" value="Trading" />
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<link type="boardgamemechanic" id="2826" value="Turn Order: Stat-Based" />
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<link type="boardgamefamily" id="27524" value="Ancient: Babylon" />
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<link type="boardgamefamily" id="72535" value="Ancient: Egypt" />
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<link type="boardgamefamily" id="52373" value="Ancient: Greece" />
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<link type="boardgamefamily" id="5606" value="Ancient: Rome" />
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<link type="boardgamefamily" id="64960" value="Components: Map (Continental / National scale)" />
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<link type="boardgamefamily" id="22642" value="Game: Civilization" />
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<link type="boardgamefamily" id="27503" value="Islands: Crete (Greece)" />
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<link type="boardgamefamily" id="109134" value="Misc: BGG Hall of Fame" />
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<link type="boardgamefamily" id="105030" value="Misc: Dice Tower Hall of Fame" />
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<link type="boardgamefamily" id="113768" value="Players: Games with expansions that change player count" />
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<link type="boardgamefamily" id="65387" value="Region: Aegean Sea" />
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<link type="boardgamefamily" id="58955" value="Region: Mediterranean Sea" />
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<link type="boardgamefamily" id="106812" value="War Level of Command: Grand Strategy" />
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<link type="boardgameexpansion" id="177" value="Advanced Civilization" />
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<link type="boardgameexpansion" id="16109" value="Civilization Eastern Expansion Map" />
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<link type="boardgameexpansion" id="11568" value="Civilization: Expansion Trade Cards Set" />
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<link type="boardgameexpansion" id="79843" value="Civilization: The Expansion Project" />
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<link type="boardgameexpansion" id="2058" value="Civilization: West Extension Map" />
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<link type="boardgameintegration" id="143347" value="Civilization Central America" />
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<link type="boardgameintegration" id="131240" value="Civilization: The New World" />
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<link type="boardgameimplementation" id="184424" value="Mega Civilization" />
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<link type="boardgamedesigner" id="58" value="Francis Tresham" />
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<link type="boardgameartist" id="22241" value="Ed Dovey" />
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<link type="boardgameartist" id="2652" value="Charles Kibler" />
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<link type="boardgameartist" id="71" value="Rodger B. MacGowan" />
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<link type="boardgameartist" id="17672" value="Guillaume Rohmer" />
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<link type="boardgameartist" id="12252" value="Dale Sheaffer" />
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<link type="boardgameartist" id="58" value="Francis Tresham" />
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<link type="boardgamepublisher" id="4225" value="ACE Pelit Oy" />
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<link type="boardgamepublisher" id="5" value="The Avalon Hill Game Co" />
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<link type="boardgamepublisher" id="4259" value="Compendium Games" />
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<link type="boardgamepublisher" id="41" value="Descartes Editeur" />
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<link type="boardgamepublisher" id="103" value="Gibsons" />
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<link type="boardgamepublisher" id="3458" value="Joc Internacional" />
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<link type="boardgamepublisher" id="22" value="Piatnik" />
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<link type="boardgamepublisher" id="5979" value="Spiel & Kunst" />
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<link type="boardgamepublisher" id="307" value="Welt der Spiele" />
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||||
<statistics page="1">
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||||
<ratings >
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||||
<usersrated value="7710" />
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<average value="7.48444" />
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||||
<bayesaverage value="6.96651" />
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||||
<ranks>
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||||
<rank type="subtype" id="1" name="boardgame" friendlyname="Board Game Rank" value="540" bayesaverage="6.96651" />
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||||
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||||
</ranks>
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||||
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||||
<stddev value="1.61086" />
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||||
<median value="0" />
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||||
<owned value="11664" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</item>
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</items>
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Reference in New Issue
Block a user