Wyrm: how to play
{#if room}Back to your game{' · '}{/if}Back to the hall · The rules

How to play

Two sentences that set the scene: who the player is, and what they are trying to do.

The hall

Write your name and choose your company. Play now against the bot seats you across from the bot and begins. Open a table lays a table and hands you a link and a four-letter code to send. Join one takes a code someone sent you. Beneath, your games lists every table this browser holds a seat at, and whose move it is.

The table

A table fills as players open the link. Whoever laid it is the host. The host may seat a bot in any empty chair or send one away, and they begin the game when the company suits them, however full the table. Once begun, the seats are closed.

The board

What the player sees during play, section by section, with a figure for each.

A first game

The advice you would give a friend across the table for their first few turns.

The full rules are on the rules page. If a rule here reads wrong to you, or something misbehaves, send word. The hall's about this game lists the other ways to reach the keeper.