From fcafdb06de961dd543e9db535a53504526575e92 Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Sun, 23 Aug 2026 14:07:07 -0400 Subject: [PATCH] The painted ground actually loads: floor and ceiling join MATERIALS MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The loader walks MATERIALS to swap painted files over the procedural bakes, and the two ground planes were never added to it — so floor.png and ceiling.png sat served-but-unread while the renderer kept its own flagstones. Eight materials in the list now, all eight paintable. Co-Authored-By: Claude Fable 5 --- packages/web/src/fpv/textures.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/web/src/fpv/textures.ts b/packages/web/src/fpv/textures.ts index 7bebed6..f47533c 100644 --- a/packages/web/src/fpv/textures.ts +++ b/packages/web/src/fpv/textures.ts @@ -42,7 +42,7 @@ function brickTexture(base: [number, number, number], rows: number, mortar: stri for (let r = 0; r <= rows; r++) c.fillRect(0, r * rh - 1, TEX, 2); }); } -export const MATERIALS = ["wall", "rim", "stone", "door", "firewall", "warp"] as const; +export const MATERIALS = ["wall", "rim", "stone", "door", "firewall", "warp", "floor", "ceiling"] as const; /** The built-in bake: what ships when no painted file overrides it. */ export function proceduralTextures(): Record {