From db3b14fd51f3a8dce97174369fd41be8031885a6 Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Fri, 28 Aug 2026 12:00:19 -0400 Subject: [PATCH] The duel skill records the carrier-breaker combo Game ten went the distance: the champion unpacked my winning carry with drop-object + adrenaline + teleport-exile, ferried his own clause-vulnerable chest beside him rather than leave it stealable, and banked at ten life through a point-blank fireball. Scars: verify a card counters before trusting it (NO SPELL is a curse, not a counter), carry through his reach only with real counteractions, and re-route everything after a sector relocation rewrites the world. Co-Authored-By: Claude Fable 5 Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF --- .claude/skills/wizwar-duel/SKILL.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index 8906860..ad99ef8 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -181,6 +181,23 @@ probing legality is free, so when unsure, try it and read the error. burning a full turn standing still. Verify each step's result, or at minimum stop the chain on the first refusal. +## Game-ten scars (the closest one) + +- **The champion's carrier-breaker combo**: DROP OBJECT (chest falls at + your feet) + ADRENALINE (second attack) + TELEPORT OPPONENT (you, + exiled across the maze; the chest, his). A laden wizard within his + cast range is a wizard about to be unpacked. Carry through his reach + only with a real counteraction in hand — and VERIFY a card actually + counters before building your defense on it (NO SPELL is a silencing + curse, not a counter; I learned mid-stack). +- **He ferries his own death warrant**: when the elimination clause + hung on his floor chest, he simply picked his route so the chest + traveled with him. Deny-by-custody. Do the same: when MY vulnerable + treasure lies on my path, take it along. +- Sector relocation can REWRITE the whole world mid-game — arms move, + warps rewire, routes invert. After any rotate/relocate event, throw + away every cached route and re-run the router. + ## The board is the truth (I keep paying for this one) - NEVER narrate a persistent effect without re-verifying it in the