diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index 8906860..ad99ef8 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -181,6 +181,23 @@ probing legality is free, so when unsure, try it and read the error. burning a full turn standing still. Verify each step's result, or at minimum stop the chain on the first refusal. +## Game-ten scars (the closest one) + +- **The champion's carrier-breaker combo**: DROP OBJECT (chest falls at + your feet) + ADRENALINE (second attack) + TELEPORT OPPONENT (you, + exiled across the maze; the chest, his). A laden wizard within his + cast range is a wizard about to be unpacked. Carry through his reach + only with a real counteraction in hand — and VERIFY a card actually + counters before building your defense on it (NO SPELL is a silencing + curse, not a counter; I learned mid-stack). +- **He ferries his own death warrant**: when the elimination clause + hung on his floor chest, he simply picked his route so the chest + traveled with him. Deny-by-custody. Do the same: when MY vulnerable + treasure lies on my path, take it along. +- Sector relocation can REWRITE the whole world mid-game — arms move, + warps rewire, routes invert. After any rotate/relocate event, throw + away every cached route and re-run the router. + ## The board is the truth (I keep paying for this one) - NEVER narrate a persistent effect without re-verifying it in the