diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index de6dd57..89bfe95 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -197,6 +197,14 @@ probing legality is free, so when unsure, try it and read the error. - Sector relocation can REWRITE the whole world mid-game — arms move, warps rewire, routes invert. After any rotate/relocate event, throw away every cached route and re-run the router. +- Eric's deeper frame: on wrap boards (especially 3- and 5-sector + layouts) RELOCATE SECTOR is a TOPOLOGY WEAPON — one shift breaks + ALL the curved warps at once and "everything is just across the + board." Its payload is everyone else's stale mental map: the caster + knows the new sewing instantly. Hold it for the moment an enemy's + plan leans on a wrap (a warp delivery lane, a rim escape), then cut + the seam. Conversely, never build a plan whose ONLY road is a warp + while an opponent might hold this card. ## The board is a torus (from Eric, after game eleven)