From 86ac86b6bc3699af66bc11c347a07cf0465ba0c5 Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Wed, 26 Aug 2026 10:39:33 -0400 Subject: [PATCH] The duel skill carries game two's scars Scoreboard-first thinking, the contested bank, free-angle LOS, the illusionary-attack counter rule, router-before-sprint, and Eric's meta-warfare against bot upgrades. Co-Authored-By: Claude Fable 5 Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF --- .claude/skills/wizwar-duel/SKILL.md | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index 147b002..c04df1a 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -69,6 +69,30 @@ probing legality is free, so when unsure, try it and read the error. - Walking-dead bleeds ½ life per space moved, permanently. Once cursed, every plan must be priced in steps. +## Game-two scars (each cost me the game or nearly) + +- **RECOUNT THE SCOREBOARD EVERY TURN**: how many treasures does each + player have banked AT HOME right now? I sprinted a "winning" delivery + in game two that was actually my FIRST of two — Eric had un-banked me + five rounds earlier and let me monologue. Banked counts, not vibes. +- A banked treasure is NOT safe: anyone can pick it up off your home + square and carry it away. Guard the bank or count it as contested. +- LOS is FREE-ANGLE center-to-center (the rulebook's rule), not rows + and columns: razor diagonals threading open gaps are legal for + everyone — including at you. The board draws bent/straight traces. +- ILLUSIONARY ATTACK deals its imitated spell's damage if NOT + countered; ANY counteraction dispels it entirely. Counter it with + the cheapest thing you hold; never "call the bluff" by passing. +- Never trust your ASCII parse of the map for multi-step plans: run a + BFS over `view.board.edges` (see tools/claude-seat.mjs view JSON, or + write a quick router) before spending a number card on a sprint. I + burned a 7-move turn bouncing off six misread walls. +- Eric counter-plays YOUR bot upgrades: he summoned a troll bodyguard + specifically against the archmage's exile-the-winner instinct, and + relocated MY home sector mid-carry. Expect meta-warfare. +- In 4p with automatons: the bots are chaos agents — they stun, exile, + disease, and con. Herd them at Eric; never assume they're on script. + ## Playing well - Kestrel (Eric) is EXCELLENT: he baited my thief, saved anti-anti for