- {#if tab === "play"}
+ {#if tab === "about"}
+
+
What this is
+
+ Wiz-War is a game of magical combat in a stone labyrinth: two to six
+ wizards prowl a maze, hurling fireballs, walking through walls,
+ summoning trolls, and stealing each other's treasure. It was created
+ by Tom Jolly in 1983 and first published under his
+ own Jolly Games label; the edition reproduced here is the
+ sixth edition, published by Chessex in 1993, together
+ with its one expansion — monsters and magic wands included.
+
+
Why it exists
+
+ In the early nineties, a group of friends played this exact edition
+ for countless hours — the slammed doors, the ambushes around
+ corners, the goat charges, the laughter. That box is long out of
+ print, and its cardboard is worn soft at the edges. This digital
+ table was built from that very copy: every card was photographed and
+ transcribed word for word, every board layout verified wall by wall,
+ and the tokens on this screen are the actual hand-inked art from
+ those counter sheets. It is a faithful reproduction of the game as
+ it was played at that table, made so the same friends — and their
+ friends — can keep playing it.
+
+
Whose game it is
+
+ Wiz-War is Tom Jolly's design, and the rights to it now rest with
+ Steve Jackson Games, who publish the current
+ edition. This project is an unofficial, non-commercial fan work,
+ made with love and admiration for the original — nothing here is
+ endorsed by or affiliated with Tom Jolly, Chessex, or Steve Jackson
+ Games. If this game delights you, honor it the right way: buy the
+ edition currently in print, and deal seven cards to somebody at a
+ real table.
+
+
+ Wiz-War © Tom Jolly. Sixth edition published by Chessex, 1993.
+ Built by Eric and a very enthusiastic AI, 2026.
+
+
+ {:else if tab === "play"}
{#each HOW_TO_PLAY as section (section.title)}
{section.title}
{#each section.body as p, i (i)}
{p}
{/each}