From 0821b8f7c71462bb6f3bf460812c619430529995 Mon Sep 17 00:00:00 2001
From: Eric Wagoner
Date: Sat, 5 Sep 2026 19:49:04 -0400
Subject: [PATCH] The house rulings name how a goat's ram is measured
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The shortest walk on this turn's legs, no ceiling, MAD DASH doubling
the lot — the reading the engine has held since rev 10 and the
combo it only just began to allow at full length.
Co-Authored-By: Claude Fable 5.1
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
---
packages/web/src/Help.svelte | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/packages/web/src/Help.svelte b/packages/web/src/Help.svelte
index 5f0ef1b..b54af7c 100644
--- a/packages/web/src/Help.svelte
+++ b/packages/web/src/Help.svelte
@@ -210,6 +210,12 @@
fire and a trigger of your choice: an opponent entering your line of
sight, coming within one square, or picking up any treasure. It
springs on their turn, out of yours.
+ BUTT-HEAD's ram is measured as the shortest walk through the
+ corridors from where you cast it to your victim's square, on the
+ legs you have this turn; you cannot pad the blow by taking the
+ long way round, and the goat lands on the victim's square. There
+ is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards
+ included, so a well-placed goat can ram for sixteen.
Clockwork wizards — the automatons — play from the same redacted
view a human seat gets and obey every rule; a tier changes what
they draw and know, never how correctly they play.