From 0821b8f7c71462bb6f3bf460812c619430529995 Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Sat, 5 Sep 2026 19:49:04 -0400 Subject: [PATCH] The house rulings name how a goat's ram is measured MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The shortest walk on this turn's legs, no ceiling, MAD DASH doubling the lot — the reading the engine has held since rev 10 and the combo it only just began to allow at full length. Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG --- packages/web/src/Help.svelte | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/packages/web/src/Help.svelte b/packages/web/src/Help.svelte index 5f0ef1b..b54af7c 100644 --- a/packages/web/src/Help.svelte +++ b/packages/web/src/Help.svelte @@ -210,6 +210,12 @@ fire and a trigger of your choice: an opponent entering your line of sight, coming within one square, or picking up any treasure. It springs on their turn, out of yours.

+

BUTT-HEAD's ram is measured as the shortest walk through the + corridors from where you cast it to your victim's square, on the + legs you have this turn; you cannot pad the blow by taking the + long way round, and the goat lands on the victim's square. There + is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards + included, so a well-placed goat can ram for sixteen.

Clockwork wizards — the automatons — play from the same redacted view a human seat gets and obey every rule; a tier changes what they draw and know, never how correctly they play.