{won ? 'You win.' : outcome.winner === null ? 'A draw.' : 'You lose.'}
{outcome.reason}
Time stands still. Take your extra turn.
{duel.foe.name} cannot move, see this, or resist anything you do. Last turn's enchantments do not bind you.
{:else}Turn {duel.turnNumber}: write your gestures{#if duel.hasted}, twice{/if}
{/if} {#if duel.timeStopped} {:else if duel.threats.length}
{#if duel.threatsNow.length}
{/if}
{:else}
Their hands could finish this turn:
-
{#each duel.threatsNow as t (t.hand + t.spell.id)}
{@const active = duel.highlight?.hand === t.hand && duel.highlight.from === t.from}
- {/each}
Two gestures away ({duel.threatsNext.length})
-
{#each duel.threatsNext as t (t.hand + t.spell.id)}
{@const active = duel.highlight?.hand === t.hand && duel.highlight.from === t.from && duel.highlight.to === t.to}
- {/each}
Nothing hostile is one gesture away.
{/if}You are hastened: a second pair of gestures follows the first, and both take effect together.
{#if duel.stabbing}
{/if}
{#each duel.yourMonsters as m (m.id)}
{/each}
{#if duel.bankedSpell}
{/if}
{#if duel.bankCandidates.length > 1}
{/if}
{#if duel.permanentCandidates.length > 1}
{/if}
{#if duel.youCharmedFoe}
{/if}
{#if duel.surrendering}
Both palms at once is surrender. You will lose the duel.
{/if} {#if duel.conflict}Those two spells share a gesture. A gesture can finish only one spell; let one of them pass.
{/if}