# Deploying Waving Hands The game runs entirely in the browser: the duel state lives in local storage and nothing is rendered or stored on a server. Production is therefore a single DigitalOcean droplet running only Caddy, which terminates TLS with automatic certificates and serves the static build from /opt/waving-hands/build. No Node, no service, no database. ## Sizing The smallest droplet is enough: `s-1vcpu-512mb-10gb` ($4 a month). The build is under half a megabyte and Caddy idles in about 30 MB of memory. Move up to `s-1vcpu-1gb` only if the site ever gains a server side. The zero-cost alternative is a second site block in an existing Caddy server's configuration pointing at a second directory; the deploy script works unchanged against that host. A droplet of its own keeps this site's uptime and upgrades independent of anything else. ## Current production - Droplet: `waving-hands` (nyc3, s-1vcpu-512mb-10gb, tag `waving-hands`), IP 159.203.98.71 - URLs: https://hands.kestrelsnest.social (A record at Hover, where kestrelsnest.social's DNS lives) and https://waving-hands.159.203.98.71.sslip.io (always works, zero DNS). Caddy serves both from the first line of /etc/caddy/Caddyfile. - Everyday deploy: `deploy/deploy.sh 159.203.98.71` ## New droplet from scratch 1. `doctl compute droplet create waving-hands --region nyc3 \ --size s-1vcpu-512mb-10gb --image ubuntu-24-04-x64 \ --ssh-keys --tag-name waving-hands --wait` 2. `scp deploy/setup-droplet.sh root@:/root/ && ssh root@ \ "bash /root/setup-droplet.sh 'hands.kestrelsnest.social, waving-hands..sslip.io'"` (point the A record at the new IP first, or leave the real name out until it is). 3. `deploy/deploy.sh ` The sslip.io hostname works with no DNS at all. To add a real name, point an A record at the droplet and add the name to the first line of /etc/caddy/Caddyfile (space separated), then `systemctl reload caddy`; Caddy fetches the certificate on first request. ## Everyday deploys deploy/deploy.sh Runs the type-check, the tests and the build locally, rsyncs `build/` to the droplet keeping the previous week's hashed assets, and reloads Caddy. A player mid-duel loses nothing: their game is in their own browser, and the next page load picks up the new build. ## Operations - Logs: `ssh root@ journalctl -u caddy -f`, access log in /var/lib/caddy/access.log - Nothing to back up on the server. Player duels are in their browsers.