Hnefatafl: how to play
{#if room}Back to your game · {/if}Back to the hall · The rules

How to play

A walk through the page, from the hall to a first game. The game's own rules are on the rules page.

The hall

Give your name and choose the rules: Copenhagen, the balanced modern game on the big board, or Tablut, the smaller and older one. Choose which side you play. Play now against a housecarl seats a housecarl opposite you and begins. Open a table gives you a four-letter code and a link for a friend. The tables this browser holds a seat at are listed below, with whose move it is.

The table

Whoever opened the table is its host, and begins the game once a second player has sat or a housecarl has been seated. A friend who opens the link takes the other seat. The masthead's Transfer seat gives four words that bring your seat to another device, and when a game is over anyone at the table may call for a rematch.

The board

Tap one of your pieces and its reachable squares light up; tap a square to move there. The last move is shaded, a square a piece was just taken from shows red until the next move, and the strip above the board says whose move it is and what your side is for. The record beside the board lists the moves; click one to see it on the board. The attackers are the dark pieces and move first; the defenders are the pale pieces around the crowned king on the throne. In Copenhagen the four corners are marked: only the king may enter them, and reaching one wins. In Tablut the board is older and plainer, and the king needs only the edge.

How a capture works

{#each [0, 1, 2] as c (c)}{/each}
The right-hand attacker arrives; the pale defender is caught between two enemies and is taken. Only the mover captures: a piece may step into that gap safely on its own turn.

A first game

Play the defenders first. The king wants an open row or column to a corner; the attackers want to close every road while they close in. Pieces are taken by being sandwiched, never by moving between two enemies yourself, so a piece can step into a gap safely. Keep the king off the edge in Copenhagen until a corner is in reach, and remember that the attackers cannot take him against the edge: a king on the edge with his pieces around him is a fort.

Something on this page behave unexpectedly? The Report button in a room's masthead tells the keeper, pinned to the moment.