# game-kit The shared infrastructure of Wiz-War and Waving Hands, extracted so the next game starts with all of it in place: the hall, room codes and tables, the Peanut Gallery, table talk, append-only ledgers replayed through a deterministic engine, the rules revision, the reports desk, the deploy script with its determinism gate, nightly rollup and backup, Sentry with Slack alerts, and the visitors, pulse and reports skills for Claude. The game itself is one file. `src/lib/game/index.ts` implements `GameSpec` (see `src/lib/game/spec.ts`); the server, the client store, the hall and the ops tools never look past it. The template ships with a demo game, High Card, so everything runs before you have written a line. ## Start a game ./new-game.sh "" [port] [domain] That copies `template/` to `~/projects/`, fills the name, port and domain in, initialises git, installs dependencies, and prints the steps that remain: write the game, fill in the hall and rules and guide, create the droplet and the Sentry project, deploy. `CONVENTIONS.md` is copied to the new project as `docs/conventions.md`; it is the house style. Run the demo locally from a new project: npm run server # the game server on its port npm run dev -- --host ## What is where template/ src/lib/game/spec.ts the contract a game implements src/lib/game/index.ts the demo game; replace it src/lib/net/ client.ts (calls, held seats, socket), room.svelte.ts (the room store), talk.ts, view.ts src/lib/components/ Hall, Lobby, TableTalk, ReportSlip, Board (demo; replace it) src/routes/ the hall, /join/[code], /rules, /guide server/src/ index (routes), rooms (game-agnostic), store (ledger), reports (the desk), ratelimit deploy/ deploy, setup, Caddy, systemd, cron, gate + replay, backup, rollup, pulse, visitors, Slack alert, reports tools .claude/skills/ -visitors, -pulse, -reports Placeholders: `__SLUG__`, `__NAME__`, `__PORT__`, `__DOMAIN__` are filled by `new-game.sh`; `__IP__`, `__SENTRY_DSN__`, `__SENTRY_PROJECT_ID__`, `__SENTRY_SLACK_INTEGRATION__` and `__SLACK_CHANNEL_ID__` wait until those things exist. ## Keeping the kit current When a game grows something every game should have (the gallery and the reports desk were both born in one game and ported to the other), bring it back here, with placeholders, so the next game inherits it. The kit is the canonical copy of the shared parts; the games are its instances.