# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project `bggpipe` — a resumable, idempotent CLI pipeline that turns shelf photos into a BoardGameGeek collection, in six stages: | # | Command | What it does | Status | |---|---------|--------------|--------| | 1 | `bggpipe extract` | Claude vision reads titles + edition cues from `photos/` | working | | 2 | `bggpipe resolve` | match titles to BGG IDs and versions via XML API2 | working (real API data since 2026-08-05) | | 3 | `bggpipe review` | human review of ambiguous/unmatched items; `--web` serves a FastAPI UI on port 8377 | working | | 4 | `bggpipe diff` | diff approved matches against the existing BGG collection | working | | 5 | `bggpipe upload` | add games via a logged-in Playwright session | working — all browser flows verified live 2026-08-06 (62 adds + 36 version updates landed) | | 6 | `bggpipe enrich` | fetch full game/version metadata into `games.json` | working | Full design lives in `bgg-shelf-pipeline-spec.md` (read it before changing pipeline semantics); the upload-stage walkthrough is in `docs/bgg-upload-flow.md`. ## Commands - `uv sync` — install deps (Python 3.12+, managed by **uv**; use `uv add`, never pip). `uv run bggpipe init` handles first-run setup (folders, .env credentials, the one-time `playwright install chromium`). - `uv run bggpipe web` — the app: seven pages (Pipeline `/`, Photos, Titles, Review, Queue, Library, Help) in a shared sidebar shell (responsive: hamburger nav + stacked tables under 900px); stage runs execute one-at-a-time in a background job. `--lan` binds 0.0.0.0 behind a per-device access key: persisted in `data/.lan_key` (gitignored), printed as a QR at startup, cookie-paired for a year, required on EVERY network request (loopback clients and `/static/*` are exempt; the Host/Origin guard still applies). Phone camera uploads (generic `image.jpg` names) get minted `shelf-` names — only explicitly-named files trigger the replace-to-reshoot flow. - `uv run bggpipe ` — run a pipeline stage. Non-secret settings come from `config.toml` (dirs, rate limit, `vision_provider` + per-provider `[vision.*]` blocks — "anthropic" or any OpenAI-compatible endpoint incl. local Ollama); `--config` overrides the path. - `uv run pytest` — the suite runs fully offline against fixtures. Tests marked `live` hit the real BGG API (read-only) and are skipped unless you pass `--run-live`. - `uv run ruff check` / `uv run ruff format` — lint (rules E, F, I, UP, B, SIM) and format. ## Layout - `src/bggpipe/` — `cli.py` (typer app), one module per stage (`extract`, `resolve`, `review` + `webreview`, `diff`, `upload`, `enrich`); `templates/shell.html` + `templates/pages/*` + `static/app.{css,js}` are the web UI (the stylesheet is the design system — tokens derive from the mascot art), plus `bgg_client.py` (rate-limited XML API2 client that caches responses to `data/bgg_cache/`), `jobs.py` (single-slot background stage runner for the web UI), `normalize.py` (title normalization), `models.py` (dataclasses), `config.py`, `fsio.py` (atomic writes), `init_wizard.py` (first-run setup). - `scripts/` — `write_stub_fixtures.py` / `write_photo_fixtures.py` generate synthetic fixtures; `record_fixtures.py` re-records real API responses once a token exists. - `tests/fixtures/bgg_cache/` — recorded real XML fixtures the offline tests run against. - `data/` — pipeline state (CSV/JSON artifacts are committed; caches are not — see Git). ## Hard rules (from spec — never violate) - **≤1 request every 2 seconds** to any BGG endpoint; jittered backoff on 429/503. Upload stage: 2–4 s randomized delay between games. - **Credentials never touch disk or logs.** `ANTHROPIC_API_KEY`, `BGG_USERNAME`, `BGG_PASSWORD`, `BGG_API_TOKEN` come from env vars only. Playwright storage state is credential-adjacent — keep it gitignored. - **The XML API requires a registered app token** (`Authorization: Bearer`, from `BGG_API_TOKEN`) — unregistered requests get 401. The token is ACTIVE and `tests/fixtures/bgg_cache/` holds real recorded responses; add fixtures for new tests with `scripts/record_fixtures.py`. - **Every stage is idempotent and resumable** — killing mid-run and restarting must lose no work; re-runs skip already-processed items. - Use only the XML API2 and the public website — no undocumented BGG endpoints (BGG tightened access policies in 2025). - BGG has **no write API**: writes drive the real website with a logged-in Playwright session. - **Synthetic data must never reach upload.** The stub era ended 2026-08-05: `matches.csv` and `tests/fixtures/bgg_cache/` now hold real API data. The guard mechanism stays armed: the stub-fixture generators write `data/bgg_cache/STUB_FIXTURES.marker` (gitignored) and `data/STUB_DATA.marker` (committed), and the upload stage MUST refuse to run while either exists — regenerating stubs re-locks upload automatically. ## Domain gotchas - Base game vs. expansion vs. new edition is the top failure mode — bias matching toward `ambiguous` over auto-match ("Wingspan Europe" must not match base Wingspan). - Editions/versions matter: Eric owns multiple editions of some games — each is a separate collection entry (keyed by `collid` on BGG). Never guess a version: no legible cues → `version_unknown` and a version-less collection entry. - Normalize titles (casefold, strip punctuation/articles, special chars like é/&/:) identically on both sides of a match; dedupe across photos but keep `source_photos` provenance. - **Human curation is durable**: `data/title_splits.json` (photo-scoped split-into-copies decisions, honored by extract's dedupe AND resolve's dedupe), `data/title_edits.json` (corrected reads/cues, applied before dedupe on every titles.json rebuild), `data/title_removals.json` (lines removed from the catalog — filtered out of every rebuild; delete the record to undo), `data/title_additions.json` (games added without a photo — joined into every rebuild; a later photo sighting dedupe-merges with them), and `data/local_games.json` + `data/local_art/` (hand-written facts and a cover photo for off-BGG games — the ONLY source for them, merged over the photo reads by enrich) persist forever. Row-level decisions persist via the `dedupe_veto` column — edits never drop veto'd rows (a rename retitles them in place); removal drops them (explicitly discarding the line). - **RPGs are local-only citizens**: when the board-game search runs dry, resolve falls back to `type=rpgitem` (same geekdo API/token). RPGGeek items carry their OWN link types (`rpgdesigner`, `rpgpublisher`, `rpggenre`, `rpgcategory`, `rpgmechanic`) — a board-game-only parser silently returns nothing for them. Matched rpgitems enrich into the library but diff routes them to `local_only` — they must never reach `to_add.csv`/upload (their collection lives on RPGGeek, out of scope). - Detailed BGG API behavior (202 queueing, collection-endpoint quirks, endpoints): use the `bgg-api` skill. **If the spec's BGG behavior changes, update the `bgg-api` skill to match** — they must not drift. ## Git - Remote is self-hosted Gitea 1.26 (`git.kestrelsnest.social/eric/bggpipe`), **not GitHub** — `gh` CLI does not work here. - Commit `data/matches.csv`, `data/to_add.csv`, `data/to_update.csv`, `data/upload_log.csv`, `data/titles.json`, `data/unidentified.json`, `data/unidentified_dismissed.json`, `data/title_splits.json`, `data/title_edits.json`, `data/title_removals.json`, `data/title_additions.json`, `data/local_games.json`, `data/local_art/`, `data/games.json`, `data/STUB_DATA.marker` (while it applies), and the collection snapshot XMLs. Never commit `data/bgg_cache/`, `data/extract_raw/`, `photos/`, `data/.lan_key`, Playwright storage state, or `.env`.