https://cf.geekdo-images.com/TjTRyJv5BQRo9GTy3OA6Jw__small/img/Tlfd2Jdg2WTuJN_lQiqLp6mL0zM=/fit-in/200x150/filters:strip_icc()/pic184442.jpg https://cf.geekdo-images.com/TjTRyJv5BQRo9GTy3OA6Jw__original/img/-E47TiT6MiucjjUwRstlOwDo6yU=/0x0/filters:format(jpeg)/pic184442.jpg In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins. https://cf.geekdo-images.com/bMcEMM5qurvnJxcosswjWg__small/img/Tjj681UWYL-zhdmd6KaUSvguHQY=/fit-in/200x150/filters:strip_icc()/pic5799068.jpg https://cf.geekdo-images.com/bMcEMM5qurvnJxcosswjWg__original/img/Qpbm-L1d7fSMkfZaTX-5bLdchcg=/0x0/filters:format(jpeg)/pic5799068.jpg In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins. https://cf.geekdo-images.com/yXbWhfIuwKFJfPNg5SgPOQ__small/img/PFBGm2T4kgP7_ARhb7Zcr5j_uZU=/fit-in/200x150/filters:strip_icc()/pic1222733.jpg https://cf.geekdo-images.com/yXbWhfIuwKFJfPNg5SgPOQ__original/img/C-3SceTz2k75LaIYt3sQWl7g7lU=/0x0/filters:format(jpeg)/pic1222733.jpg In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. —description from the publisher