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				<name type="primary" sortindex="1" value="Civilization" />
			
						                               				
				<name type="alternate" sortindex="1" value="Civilisation" />
			    				
				<name type="alternate" sortindex="1" value="Civilizacion" />
			    				
				<name type="alternate" sortindex="1" value="Civilización: El Juego De Las Culturas Mediterráneas" />
			    				
				<name type="alternate" sortindex="1" value="Sivilisaatio" />
			
						               													<description>Civilization is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.

Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance and win.

(from the Introduction to the Avalon Hill edition rulebook)

This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.

Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games.

</description>
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						               				<minplayers value="2" />
						               				<maxplayers value="7" />
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				</results>					
			
		<results numplayers="2">		
					<result value="Best" numvotes="0" />
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				</results>					
			
		<results numplayers="3">		
					<result value="Best" numvotes="1" />
					<result value="Recommended" numvotes="40" />
					<result value="Not Recommended" numvotes="51" />
				</results>					
			
		<results numplayers="4">		
					<result value="Best" numvotes="18" />
					<result value="Recommended" numvotes="62" />
					<result value="Not Recommended" numvotes="16" />
				</results>					
			
		<results numplayers="5">		
					<result value="Best" numvotes="41" />
					<result value="Recommended" numvotes="63" />
					<result value="Not Recommended" numvotes="4" />
				</results>					
			
		<results numplayers="6">		
					<result value="Best" numvotes="57" />
					<result value="Recommended" numvotes="56" />
					<result value="Not Recommended" numvotes="0" />
				</results>					
			
		<results numplayers="7">		
					<result value="Best" numvotes="72" />
					<result value="Recommended" numvotes="32" />
					<result value="Not Recommended" numvotes="7" />
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		<results numplayers="7+">		
					<result value="Best" numvotes="6" />
					<result value="Recommended" numvotes="14" />
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<poll-summary name="suggested_numplayers"  title="User Suggested Number of Players">
  <result name="bestwith" value="Best with 6–7 players" />
  <result name="recommmendedwith" value="Recommended with 4–7 players" />
</poll-summary> 			               				<playingtime value="360" />
						               				<minplaytime value="360" />
						               				<maxplaytime value="360" />
						               				<minage value="12" />
						      			<poll name="suggested_playerage" title="User Suggested Player Age" totalvotes="38">
			<results>		
					<result value="2" numvotes="0" />
					<result value="3" numvotes="0" />
					<result value="4" numvotes="0" />
					<result value="5" numvotes="0" />
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					<result value="18" numvotes="0" />
					<result value="21 and up" numvotes="0" />
				</results>					
	</poll> 			      			<poll name="language_dependence" title="Language Dependence" totalvotes="37">
			
		<results>		
					<result level="1" value="No necessary in-game text" numvotes="2" />
					<result level="2" value="Some necessary text - easily memorized or small crib sheet" numvotes="26" />
					<result level="3" value="Moderate in-game text - needs crib sheet or paste ups" numvotes="8" />
					<result level="4" value="Extensive use of text - massive conversion needed to be playable" numvotes="1" />
					<result level="5" value="Unplayable in another language" numvotes="0" />
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			               				<yearpublished value="1981" />
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			               				<yearpublished value="1981" />
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				<name type="primary" sortindex="1" value="Joc Internacional edition" />
			
						                           
						      				
		 			

			
		
					<link type="boardgamepublisher" id="3458" value="Joc Internacional" />
		
									
			

			      			

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			               				<yearpublished value="1988" />
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